Game project UnityTechnical DesignerInternship

Moonlight Peaks

A cozy supernatural life-sim where you live secretly as a vampire — raising mystical crops, learning spellcraft, and slowly winning over your skeptical father.

Engine Unity
Roles Technical Designer, Programmer, QA
Team ~ 20 People
Length 20 Weeks
Type Internship
Status Released

What I worked on

A bit of everything.

During my internship I worked across technical design, tool programming, balancing, and content implementation.

I also conducted research on diegesis in games and how to use it to improve game achievements. The resulting design was implemented in Moonlight Peaks' achievement system.

Implemented the job board system and job-related logic Conducted research on and designed diegetic achievements Created custom visual scripting nodes, used project-wide Implemented NPC dialogue and interaction logic for ~40 characters Designed progression and content for the game's items, shops, quests, spells, and festivals Balanced gameplay systems, the in-game economy, loot tables, and resource distribution Created visuals for gifts given through NPC events Worked closely with programmers through code reviews and feature development