Game project MonoGame/XNAProducerSchool Project

Sinful Ascent

A classical top-down bullet hell (literally) about ascending to heaven from the depths of hell. Fight enemies to conquer the rooms of hell. Take on all the Great Sinners to conquer Hell itself.

Engine MonoGame/XNA
Roles Producer, Lead Developer, 2D Artist
Team 3 People
Length 10 Weeks
Type School Project
Status Released
Available on

What I worked on

Leading the ascent.

During this project, I took a leadership role in the team, coordinating the development process. I took on developing the levels, its enemies, and the boss fights. Lastly, I created some 2D assets and animations, as well as the game's UI and menus.

I also enjoyed creating the story and designing the game's 2D assets, including the characters, enemies, and environments.

Designed and wrote a map loader based on tilesets with multi-layered rendering Implemented modular environmental hazards, including traps, spikes, and pits Programmed AI behavior for the game's enemies and boss encounters Conceptualized, illustrated, and animated the game's character sprites Storyboarded, animated, and implemented the game's opening cutscene Built the game's UI and HUD, including the health bar and gameplay indicators Conducted playtesting and balanced the game's difficulty and in-game economy Prepared and published the game's itch.io page