Game project Unity2D Gameplay ProgrammerGame Jam

TAMAGHOSTED

Your owner has left you to starve within the digital realms of your Tamagotchi. Break free from the confines of your digital prison, find your way around the room and get the hell out!

Engine Unity
Roles 2D Gameplay Programmer & Artist
Team 3 People
Length 2 Days
Type Game Jam
Status Released
Available on

What I worked on

Creating 2D in a 3D world.

I was responsible for creating the entire 2D section, including gameplay, art, cutscenes, and audio. Furthermore, I also helped shape the story and created the UI for the game.

The theme of the jam was 'game-breaking', so we decided to take it literally and make the player break the game, and out of the house they are in.

Programmed the game's 2D gameplay mechanics Designed and implemented the game's UI and menus Led the planning and organization of the development process Created all in-game cutscenes using the Unity Timeline Prepared and published the game's itch.io page Shaped the story of the game based on the given theme Designed the game's 2D assets using Aseprite Implemented audio for the 2D part of the game