Game project ArduinoUnityFull StackSchool Project

TiltiT

TiltiT is a 3D arcade game paired with a custom physical controller. Players tilt the controller to guide a ball through obstacle-filled levels while shooting enemies to survive and achieve the highest score possible.

Engine Arduino, C++
Roles Full Stack Developer
Team 1 Person
Length 5 Weeks
Type School Project
Status Finished

What I worked on

Bridging hardware and software.

For this project, I was responsible for the full development cycle of the product. This includes creating the physical controller, programming the game, and setting up a website with backend to submit high scores.

The physical controller uses USB communication to communicate its input data with Unity, which then uses that data to control the game.

Coordinated sprint planning and task distribution using Agile SCRUM methodologies Designed the game's story and created the complete storyboard for its cutscenes Designed and implemented the boss AI using Unity's Animator and State Behaviours Prototyped and implemented the foundation of the game's gravity system Created all in-game cutscenes using Unity Timeline and cinematic sequencing Implemented the game's audio system and mixed/mastered all music and sound effects Edited and produced all promotional and in-game video content Prepared and published the game's itch.io and Steam store pages