Game project UnityProducerSchool Project

WORLD EATER

The Company has been experimenting with trash-eating worms to clean up space trash. The problem is, they didn't account for the space dust... Set out on a mission that's absolutely not in your contract and defeat the world-eating worm!

Engine Unity
Roles Producer, Game Designer, Programmer
Team 4 People
Length 20 Weeks
Type School Project
Status Released

What I worked on

Jack of all trades.

In this school project, I had the opportunity to take on multiple roles, including the group's lead. I prototyped the original game concept, wrote the boss AI, and designed a multitude of gameplay systems.

I also had a hand in storyboarding, creating cutscenes, and developing the game's audio system, including its music and sound effects.

Coordinated sprint planning and task distribution using Agile SCRUM methodologies Designed the game's story and created the complete storyboard for its cutscenes Designed and implemented the boss AI using Unity's Animator and State Behaviours Prototyped and implemented the foundation of the game's gravity system Created all in-game cutscenes using Unity Timeline and cinematic sequencing Implemented the game's audio system and mixed/mastered all music and sound effects Edited and produced all promotional and in-game video content Prepared and published the game's itch.io and Steam store pages