Gameplay Programmer ยท Technical Designer
Most of my work sits between gameplay programming and technical design, creating systems that support both players and designers.
I'm currently in my 4th year of Game Development at the Amsterdam University of Applied Sciences.
2026
Selected projects
Bio
Most of my experience is in Unity, where I love solving gameplay problems, creating tools, and polishing mechanics until they just feel right. I'm always looking to learn something new and improve with every project.
When I'm AFK, I'm scraping funds for my next trip, climbing V3s at the local bouldering gym, building a PC for someone, or convincing myself I definitely have room for one more collectible on the shelf.
Often around